A Flash animation is required to show various motions of a rotating shaft and need to be controlled with slider controls to influence various movements of the shaft. All motions will be shown while the actual shaft it self is rotating.
The center line of the shaft needs to be adjusted to create various degrees of a “wobbling?? motion, such as in the vertical and horizontal directions. A combination of vertical and horizontal could show more in the vertical and less in the horizontal. Rotating the vertical and horizontal orientation would create wobbles at any of 360 degrees.
Independently, a further control is needed to change the “camera angle?? of the animation to enable the viewer to move to different locations (side, top etc.) to view the animation. This “view the animation?? control should be completely independent of the actual shaft motion controls.
The animation must have the following controls:
1) Shaft turning speed
2) Amplitude (wobble) vertical
3) Amplitude Horizontal
4) Rotating of the Horizontal/Vertical orientation (to enable motions other than pure vertical and pure horizontal)
5) Controls for each end of the shaft
6) Camera angle adjustment (orbiting camera) (possibly using Swift 3D)
## Deliverables
A Flash animation is required to help with training. Various motions of a shaft need to be controlled with slider controls to show various movements of the shaft. All motions will be shown while the actual shaft it self is rotating. The center line of the shaft needs to be adjusted to create various degrees of a “wobbling?? motion. For example, a motion desired could be shaking in the vertical or horizontal direction. A combination of vertical and horizontal could show more in the vertical and less in the horizontal. Rotating the vertical and horizontal orientation would create wobbles at any of 360 degrees.
Each end of the shaft must be adjustable to keep the shaft straight while wobbling in the various ways. This essentially means that the pivet point needs to be adjustable so that each end can be “adjusted??.
For all motions, they need to synchronized to the “shaft rotation??; in other words, a complete cycle for a wobble is the same as the complete turning of the shaft 360 degrees.
Independently, a further control is needed to change the “camera angle?? of the animation to enable the viewer to move to different locations (side, top etc.) to view the animation. This “view the animation?? control should be completely independent of the actual shaft motion controls.
The animation must have the following controls:
1) Shaft turning speed
2) Amplitude (wobble) vertical
3) Amplitude Horizontal
4) Rotating of the Horizontal/Vertical orientation (to enable motions other than pure vertical and pure horizontal)
5) Controls for each end of the shaft
6) Camera angle adjustment (orbiting camera) (possibly using Swift 3D)
Code must enable additional features to easily be added such as placing the shaft into another 3D model, access to control values enable populate them from an external source etc.
Please see attached picture for an example.