The objective is to port Arbaro tree generation engine ([login to view URL])
to OpenSceneGraph 3D engine.
- only the generation engine must be ported, not the GUI part of Arbaro
- no high performance needed, non optimized code accepted
I have 10 years experience with c/c++. I am hard worker, recently I got a Ph.D. degree in computer science.
Please refer to the private message for more details.