We have a commercial Xbox 1 game written in C++ with the XDK, we need it ported back to Windows using OpenGL.
The code itself is cross platform, but the code is only for Gamecube, Xbox 1, and Playstation 2.
Translation should not be difficult for somebody experienced in DirectX, OpenGL, and the Xbox Developer Kit.
We have a building Visual [login to view URL] 2003 project that builds with the XDK.
If you have questions, feel free to ask.