Qt + OpenGL rendering MetaBall using Raytracing -- 2
$30-250 USD
Closed
Posted over 6 years ago
$30-250 USD
Paid on delivery
Hi,
I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).
I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.
See the images:
The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.
The second images (step 2 and 3) shows a metaball.
What exactly I want is that making all the balls appear connected like step 2 in the second image.
Here you can find an example of the metaball.
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Hello,
I can implement for you a C++ QT program that will illustrate the meatball effect using raytracing.
Do you need the raytracing implemented from scratch or do you want to use the code from ShaderToy and include it in your C++ QT program ?
Relevant Skills and Experience
I have more than 10 years of C++ and OpenGL programming experience.
Proposed Milestones
$350 USD - First working code
$150 USD - Final working code