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Qt + OpenGL rendering MetaBall using Raytracing -- 2

$30-250 USD

Closed
Posted over 6 years ago

$30-250 USD

Paid on delivery
Hi, I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL). I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces. See the images: The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface. The second images (step 2 and 3) shows a metaball. What exactly I want is that making all the balls appear connected like step 2 in the second image. Here you can find an example of the metaball. [login to view URL]
Project ID: 15437921

About the project

5 proposals
Remote project
Active 6 yrs ago

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5 freelancers are bidding on average $273 USD for this job
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Hello, I can implement for you a C++ QT program that will illustrate the meatball effect using raytracing. Do you need the raytracing implemented from scratch or do you want to use the code from ShaderToy and include it in your C++ QT program ? Relevant Skills and Experience I have more than 10 years of C++ and OpenGL programming experience. Proposed Milestones $350 USD - First working code $150 USD - Final working code
$500 USD in 14 days
5.0 (26 reviews)
5.8
5.8
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I know how to code in c++. So I can try for the algorithm. Relevant Skills and Experience c/c++ Stay tuned, I'm still working on this proposal.
$244 USD in 3 days
4.8 (8 reviews)
5.1
5.1

About the client

Flag of SAUDI ARABIA
Jedah, Saudi Arabia
5.0
2
Member since Jul 25, 2017

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