Greedy mesh algorithm.

Closed Posted 6 years ago Paid on delivery
Closed Paid on delivery

This project is a library (API) that I need to have access for in Unity 3D C# or C++ (If developed in C++ I can handle the front end of generating new meshes, I just need the vertex positions and order). This tool needs to remove faces of cubes and combine faces that can be combined to lower face / poly count in a scene.

Requirements:

-Remove any faces that are culled, two cubes (the faces are touching and not seen in the scene).

-Remove and create a new face for 2 or more faces that are side by side using greedy meshing.

If needed I can use a custom 'cube' class instead of creating a unity cube primitive. The picture provided explains in 2D how a group of squares can be remeshed into the faces I am requesting.

Example Video:

[login to view URL]

If you have any questions please feel free to message me, if you're interested please send me a quote and how long it will take you.

Regards, Wesley.

Example image: [login to view URL]

C Programming C++ Programming Software Architecture Windows Desktop

Project ID: #16854140

About the project

2 proposals Remote project Active 5 years ago

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liangjongai

Hi! I'm interesting your project very well. I am mastering c++ and I'm a good Mathematician. And also I have many experience and good skill about algorithm development. Let's go ahead with me

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Softeria

My Degree is MS Computer Software Engineering. I teach Data structure and Algorithm. I have Excellent concepts linked lists, pointers, Trees, Binary Trees, stack and queues, FIFO, LIFO, recursion Graphs, Complexity an More

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