Antimatiere - Gameplay trailer
One of my first-year student projects at ENJMIN. A puzzle game seen in a first-person perspective, Antimatière is set in a world with strange physics properties: because of a failed experiment, all objects and people in the world are now flattened as textures on the walls. You are the only one still able to move, and you have the capacity to take a texture somewhere, store it, and exchange it with another texture elsewhere. Furthermore, the world is now subject to spatial loops: the same pattern is repeated over and over again, so if you exit from a zone by its left side, you will enter it again by its right side. Use this to reach seemingly inaccessible locations! Antimatiere won the Unity Kongregate Contest 2010.
About Me
Game Designer / Scriptwriter. Passionate about creating emotions via the medium of videogames. My objective: to bring a strong experience to the player via meaningful storytelling and creative gameplay mechanics. Experience in various domains of videogame production: game design, level design, storytelling, artistic creation, team management and producing. Interested in positions relating to game design, level design, team management and script writing. Specialties Developed sense of analysis in the domains of story and gameplay mechanics. People and project management skills. Highly creative and ability to gain inspiration from various artistic media as well as creating new and original content. My online portfolio: [login to view URL]
$ 12 USD/hr
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