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@dsteps
Flag of Brazil São Paulo, Brazil
Member since January 6, 2016
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dsteps

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3D Character animator 6 years experience Autodesk Maya Expert Experience with: Animation Rigging Modelling Games TV Shows Motion Capture
$20 USD/hr
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Portfolio

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Experience

Motion Capture Animator

Aug 2016

Work as Motion Capture Animator for GUTS game ([login to view URL]) and various others clients

2D Animator

Oct 2014 - Jul 2015 (9 months)

Here, I had to develop a cut-out digital animation on Toon Boom Harmony. That was a very fun project that I worked, called S.O.S Manu Fairy, the project was on air in Brazil on the last year. The animators had to follow the instructions on screenplay, storyboard, animatic and from the director instructions, always keeping a organized library to optimize the deadlines.

3D Animator

Feb 2013 - Jan 2014 (11 months)

Working as animator I had to develop animations following the script, storyboard, animatic and director instruction, always respecting the personality of the characters as well previous animations from the team. The project in question was Jonalu, a child TV show to Germany, the animators had to have a good communication each other to accomplish the scenes in deadline.

Promo Movie

Jun 2012 - Dec 2012 (6 months)

My first work as animator was a publicity video for the school. I had to do the modelling of the character with a previous concept, make the character rigging and animation as well the objects on the screen.

Qualifications

Maya Basics (40hrs) (2009)

Autodesk

Basics on Autodesk Maya

Low Poly Modelling (40hrs) (2009)

Autodesk

Modelling focus on Game Development on Maya

Organic Modelling (24hrs) (2009)

Autodesk

Modelling of character on Maya

Organic Low Poly (24hrs) (2010)

Autodesk

Modelling characters with focus on Game Development (Maya)

Organic High Poly (16hrs) (2010)

Autodesk

Modelling charcters with Mudbox and Maya

UV Mapping (16hrs) (2010)

Autodesk

UV Mapping on Maya

Texturing (16hrs) (2010)

Autodesk

Basic works with shaders and lights on Maya

Setup and Rigging (16hrs), (2010)

Autodesk

Rigging for characters and objects on Maya

Animation (30hrs) (2011)

Autodesk

Animation principles on Maya and Motion Builder

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