GAME OF COUPLES
Couples Game is a game that assesses visual memory
users. The game is to find pairs of matching cards in a
limited time. At the beginning of the game, all the cards are belly
the air for a short period of time so that the player can
memorize the greatest possible number of partners. After this
time, all the cards are placed face down and the user must go
selecting pairs of cards. If the couple is selected letters
right, keep your back. If the pair of letters is not
right (not equal) the player suffers a time penalty
and the couple selected again placed face down. The game
consists of a series of levels (presumably unlimited)
gradually increasing the difficulty. When all found
Couples correct within the time limit and complete the level
passes to the next. The player loses when consumed all the time
assigned to solve a level.
The inter ICIE user
The game couples part of the initial number of cards
initial level (Ci = 8) and progressively increasing. When
the user must overcome several levels the number of cards in play
Example 4. increases in the initial level is played with eight letters in
From level five passes for 12 passes from ten to 16
letters, etc.
The letters should be specific topic to imagine a choice
Students (superheroes, celebrities casposos, skewers, landscapes ...).
At each level, the program randomly selecting both
pairs of cards in play as the position of each. The
image repository must be sufficiently broad so as not
repeated too often.
In addition to cards, the interface must show at least:
The time left to the user to complete the level.
The score accumulated by the player in the game today.
The weather:
The game must control the time on the following aspects:
Timer memorization (Tm): Determines the time
letters are discovered at the beginning of each level (N). The
first level will have an initial memorization time (TMI) that
they go forward will be reduced in accordance levels. Therefore
time memorizing is:
Tm = TMI - func (N)
Timer Play (Tj): determines the time available to the
player to finish a level. As time memorizing
is based on a time for the first level of the game and each level was
reducing this time. When the player selects a couple
Incorrect remaining time is reduced (penalty) based
the number of cards in the game:
Tj = TJI - func (N)
Penalty = Tj / numCartes
Timer flip: the time a couple of letters
Incorrect should keep his back before returning to
shaking around. It serves as the player is aware of the
bankruptcy can memorize the position of these letters.
The weather:
The game must control the time on the following aspects:
Timer memorization (Tm): Determines the time
letters are discovered at the beginning of each level (N). The
first level will have an initial memorization time (TMI) that
they go forward will be reduced in accordance levels. Therefore
time memorizing is:
Tm = TMI - func (N)
Timer Play (Tj): determines the time available to the
player to finish a level. As time memorizing
is based on a time for the first level of the game and each level was
reducing this time. When the player selects a couple
Incorrect remaining time is reduced (penalty) based
the number of cards in the game:
Tj = TJI - func (N)
Penalty = Tj / numCartes
Timer flip: the time a couple of letters
Incorrect should keep his back before returning to
shaking around. It serves as the player is aware of the
bankruptcy can memorize the position of these letters.
Hello, I have 17 years of experience in development, highly skilled in VB.NET and I worked with many different technologies, both Web and Desktop based. My fee is EUR 7 /h.
In your description you don't mention on which platform this game will run. Will it be web based? Windows, MAC or Linux based? Windows Phone based? (since you mentioned VB.NET, I'm discarding Android and iPhone).
Please contact me to clarify this and possibly other questions also.