blender - 3 room creation - crypt(repost)

Cancelled Posted Feb 6, 2009 Paid on delivery
Cancelled Paid on delivery

The job consist to make a room in 3d with blender for a cards game.

## Deliverables

The job consist to make an indoor 3d level room of poker with blender, like the design below.

* the result must look like the image below it's a condition for the final acceptance of the job.

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* you will have to use this one too to create the room

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Constraints:

* only the 'Room' scene must be modified

* The inside structure of the Room scene must be keep

* The result must be in the blender file 2.48 given as source

* Each external file must be packed in the blender file

* Texture file must be lowercase and with relative path

* Scene

- The current table is here to show the size. You should replace it with your own table.

- For the other room elements you are supposed to built around it, and keep the node structure used by the game,

all players_xx transform and the table sub children.

* Geometry:

- The number of triangle for this part should be about 7000 triangles += 10%

- All modifiers should be flattened for the end result

- Only one material per object

- Objects will have two channels of uvs one for the texture color and the other for the 'light baked' uvs

* Texturing:

- png rgba- 3 x 1024x1024 the details elements (small elements) + 1 x 1024x1024 for the baking

- png rgba- 3 x 1024x1024 for the big part of the room (wall, ceil, floor) 1 x 1024x1024 for the baking

* Lighing tuning/Baking

* The baking must be automatized by script. It means that we must be able to rebuild the texture baked if we adde a light, or an occluder object in the scene.

* Tools:

- There are some sscript in the blender file to help you to check the final result and the number of triangle in a scene.

- NbTriangles will give you the number of triangle in a scene

- CheckRoom will check that all require node are in the scene Room

- CreateRoomTest will create a new scene with player and the result of your work from the scene 'Room'

* Note:

The level will be rendered in real time with static lighting, the real time operation on texture will be :

texture color x bake texture

The style on the rendering is something like nrp (non realistic rendering). It's an important point to setup the texture style

3D Modelling

Project ID: #3614144

About the project

7 proposals Remote project Active Apr 29, 2009

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