I am looking for an Unreal Engine expert who can make Architectural visualizations in Unreal Engine.
Skills Required: Unreal Engine, Virtual Reality HTV Vive, Arch Viz
Output required: [url removed, login to view]
We are a visualization firm. Currently we have multiple projects for HTV Vive visualization for 3BHK. For this we would like to use Unreal engine.
We want a FIRST SAMPLE PROJECT through which we want to find the right person with whom we can continuously do the projects. Our project frequency is roughly about 4 projects of 2000 square feet ( 200 sqm.) every month.
We understand the above linked video is not VR, but we are looking for Virtual reality output mainly for HTC Vive so that a user can walk through entire flat by himself.
How will we achieve the sample project?
Once you apply, we will go through your portfolio of works, and then we will discuss about the time, budget and quality for this sample project.
After confirmation, A detailed floor plan will be provided. and we will look for the Unreal Project file so we can edit it whenever we want and judge the workflow.
Screenshot of the model are attached below. It's a very small model of space.
When you apply, please attach/link relevant works. Consider this as an entry to a LONG list of ongoing projects and work.
PS - After successful completion, we will sign up a long term project price and [url removed, login to view] need 2 freelancers for this job.
Looking to make some money?
- Set your budget and the time frame
- Outline your proposal
- Get paid for your work
Bids on this Project
I am a Game design and developer, I am also an artist and will make sure that your projects will be delivered to you as fast as possible and as you imagine.
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1. Console application to: Convert geometry into navigational mesh files (the output file will match the name of the input, but with a different extension) a. A settings header file must exist to allow easy changing of parameters (such as a walkable slope angle, etc...) 2. Console application to: Read in a continent (mesh files created by your first solution) in a thread safe fashion, store the information in memory and calculate a path between 2 points a. It is very important that the calculating from A to B is thread-safe. After your work is complete, I will may use a client/server model with multiple threads to handle calculations from A to B.
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