Create py2app script to build Mac OS X application (app crashes from current build script). Three cross-platform py27-wxpython-3.0 modules build and run fine for Windows using cx_Freeze; two build fine for Mac OS X using py2app but one crashes.

Cancelled Posted 4 years ago Paid on delivery
Cancelled Paid on delivery

I have written three different open-source modules / entry points for a cross-platform program. The three modules have been successfully built for Windows using a cx_Freeze script ("python [login to view URL] build_exe"); that script was not working for publishing the modules for Mac OS X.

I am using py2app for building the three modules for Mac OS X. I have been able to build two of the modules successfully ([login to view URL] & [login to view URL]). Building the third module (python [login to view URL] bdist_dmg) appears to build successfully but then crashes when attempting to launch it; from review of the Console logs, it appears that the error may be related to "Non-fatal error enumerating at <private>, continuing: Error Domain=NSCocoaErrorDomain Code=260 "The file “PlugIns” couldn’t be opened because there is no such file."". I am seeking for a developer that can either modify the existing py2app script ([login to view URL]) that will allow me to successfully build the application on my computer (running Mac OS 14.4 Mojave, python 2.7) or provide me with a different script (pyinstaller, cx_Freeze, etc.) that will allow me to successfully build the application on my computer.

The cx_Freeze script for Windows (included for reference) that built the module correctly had the following variables listed for darwin:

included_files = [

('osd','lib/osd'), ('audiomute','lib/audiomute'),

]

needed_eggs = [

'chardet',

'funcsigs',

'futures',

'packaging',

'pytz',

'setuptools',

'six',

'tzlocal',

]

'packages' : [ 'appdirs', 'packaging', 'tzlocal', 'six', 'pytz', ]

C Programming Mac OS Python Software Architecture

Project ID: #19773164

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