I'm wondering if it's possible to use API hooking to "intercept" in game typed messages by the game clients while they go through the game server to the other clients.
The game is Battlefield1942.
## Deliverables
1) Complete and fully-functional working program(s) in executable form, or DLL/OCX as well as complete source code of all work done. 3) Complete ownership and distribution copyrights to all work purchased.
## Platform
Windows XP/2k/98