Write Shaders and Basic Graphics Pipeline for our GameEngine (OpenGL/Direct3D, C++)

Closed Posted 4 years ago Paid on delivery
Closed Paid on delivery

We need a graphics programmer who can write some shaders

(basic lighting (spot, point and directional light) with blinn phong specular , texturing, normal mapping and soft shadows.

Our engine has no graphics pipeline yet so you can choose which one you want to use!

OpenGL C++ Programming Graphics Programming

Project ID: #21223886

About the project

6 proposals Remote project Active 4 years ago

6 freelancers are bidding on average €185 for this job

freelancerLatino

hello, I am an expert with C/c++/Opengl. Please, let me know more details about the job, including deadline. Bet regards!

€250 EUR in 7 days
(124 Reviews)
7.4
ITPyramid85

Hello, I am software developer with enough experiences on C/C++, OpenGL/DirectX for 13 years. I can work by full time for your project and trying to satisfy the requirements. Client's idea + Programmer's good coding is More

€200 EUR in 7 days
(19 Reviews)
6.4
yellowlemontree

I can write some good shaders for your program. I am well versed with opengl and c++ please review my bid and let me know if you like to work with me.?

€140 EUR in 7 days
(5 Reviews)
3.0
timeapk

I am a engineering student . I’ve worked with openGL and 3D Object modeling.I would like to extend my knowledge working on your project.

€30 EUR in 14 days
(0 Reviews)
0.0