Write Shaders and Basic Graphics Pipeline for our GameEngine (OpenGL/Direct3D, C++)
€30-250 EUR
Paid on delivery
We need a graphics programmer who can write some shaders
(basic lighting (spot, point and directional light) with blinn phong specular , texturing, normal mapping and soft shadows.
Our engine has no graphics pipeline yet so you can choose which one you want to use!
Project ID: #21223886
About the project
6 freelancers are bidding on average €185 for this job
hello, I am an expert with C/c++/Opengl. Please, let me know more details about the job, including deadline. Bet regards!
Hello, I am software developer with enough experiences on C/C++, OpenGL/DirectX for 13 years. I can work by full time for your project and trying to satisfy the requirements. Client's idea + Programmer's good coding is More
I can write some good shaders for your program. I am well versed with opengl and c++ please review my bid and let me know if you like to work with me.?
I am a engineering student . I’ve worked with openGL and 3D Object modeling.I would like to extend my knowledge working on your project.