Hurricane Electric operates its own global IPv4 and IPv6 network and is considered the largest IPv6 backbone in the world as measured by number of networks connected. Within its global network, Hurricane Electric is connected to over 200 major exchange points and exchanges traffic directly with more than 7,500 different networks. Employing a resilient fiber-optic topology, Hurricane Electric has no less than five redundant 100G paths crossing North America, five separate 100G paths between the U.S. and Europe, and 100G rings in Europe and Asia. Hurricane also has a ring around Africa, and a PoP in Australia. In addition to its vast global network, Hurricane Electric owns and operates two data centers in Fremont, California - including Hurricane Electric Fremont 2, its newest 200,000 square-foot facility. Hurricane Electric offers IPv4 and IPv6 transit solutions over the same connection. Connection speeds available include 100GE (100 gigabits/second), 40GE, 10GE, and gigabit ethernet.
Real time poker game using WebSockets
This is a browser based poker game, format is up to you. Use H,D,C, and S for Hearts, Diamonds, Clubs and Spades.
This project will have a web client and a server.
Must support 2-8 players at a time.
Server s/b written in PHP, Python, Ruby, Perl or C and must run on Ubuntu Linux OS.
Server must enforce the order of play and validate ALL moves.
Betting is in chips.
Betting style implementation is left to the coder.
Every player gets 500 imaginary chips when they start playing.
Players should be able to specify a nickname or alias when they join.
Player will be assigned a default unique name if they do not set their nickname.
Poker game variant is Texas Holdem (and any other variants you want to implement).
All libraries used MUST be open source.
No commercial web service API's may be used.
Node.js may NOT be used.