We will provide you the source code of UnityEyes
([login to view URL]), a tool for rendering realistic eye regions of faces based on the Unity engine. We plan to extend UnityEyes with more individuals that look like their have been captured with an IR camera (your task) and add two point light sources at user-defined positions to the scene such that only their specular reflections in the rendered eyes become visible (not your task).
We will provide you with example images of real faces taken with infrared cameras.
Your task is to:
1. add 20 additional individual faces with varying physiological characteristics to the library of face textures that can be rendered. 6 different predefined unwrapped textures are already present.
2. If possible without changing the code/render pipeline, modify materials/textures that the generated images look like typical infrared images.