Unity3d UNET

Cancelled Posted 7 years ago Paid on delivery
Cancelled Paid on delivery

Unity3d UNET (Networking)

1) 1 x sprite/prefab as a back side

2) Instantiate this prefab 10 times with unique names and tags

a) Names/tags: A1_B, A2_B, A3_B, A4_B, A5_B, A6_B, A7_B, A8_B, A9_B, A10_B

b) Collider2D

c) Script on prefab for syncPos, syncTwist and syncSortOrder

3) Prefabs should be able to drag and twist

4) When click on PreFab it should automatically be placed on top (sort order)

5) 10 x different sprites/prefabs

a) Names/tags: A1, A2, A3, A4, A5, A6, A7, A8, A9, A10

6) When double click on prefab it should be changed, looks like a card being flipped, to a new unique sprite as well as changing name and tag. The clicked prefab should have the same name & tag except that the "_B" should be removed

7) A button (new Unity3d UI) located in one of the corners,

8) When clicking on that button all prefabs that does not show the initial sprite should be changed to that (flipped), including the name & tag and be put on top of each other, like a deck of cards, and be located on a random location on the scene

You can choose whatever sprites you want as long as there is one for all "back" sides and ten different for the "front" side, all 2D.

It should be Unity3d UNET, networking

C# Programming Unity 3D

Project ID: #11311883

About the project

3 proposals Remote project Active 7 years ago

3 freelancers are bidding on average €123 for this job

kingjoon

Hello, We are a team with more than 14 years of experience in 3D design and 3D photorealistic visualization. We have done many similar projects in the past, check out our portfolio here: https://www.freelancer. More

€230 EUR in 5 days
(4 Reviews)
4.8