DirectX Simple assignment - repost

Closed Posted Nov 30, 2013 Paid on delivery
Closed Paid on delivery

DirectX has the capability to blend up to eight textures onto primitives in a single pass. One of the applications of texture blending is light mapping. Information about the lighting in a scene can be stored on a light map and texture blending can help render the entire light map in one pass.

Using Direct3D program the following:

1. Create a scene with any three objects. The three objects should contain different colors. (objects are completed, needs coloring)

2. Create a light map using a diffuse light source.

3. Use multipass texture blending to render the diffuse light onto the scene.

Build off of the attached solution for faster completion if desired.

PHP Software Architecture

Project ID: #5183242

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