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    Lua Cover-Shooting Enemy AI
    2 days left
    Verified

    I’m building a small shooting game and need a lightweight Lua system that handles enemy behaviour focused on taking cover and firing back at the player. The goal is to drop a single, cleanly-commented script (or module) into my current project folder and have it run with minimal tweaking. Here’s what I expect from the system: • Enemies detect the player’s position within a configurable radius. • When in line-of-sight, an enemy seeks the nearest predefined cover node, moves to it, then alternates between leaning out to shoot and ducking back. • If no cover is available, the enemy should still fire but stay mobile so it doesn’t become an idle target. • All key values (detection range, rate of fire, time in/out of cover, accuracy spread) mu...

    $122 Average bid
    $122 Avg Bid
    81 bids

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