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    SDL to SDL/OpenGL conversion 6 days left
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    I am seeking a proficient C++ developer to port an existing demo from SDL-LightGun to an SDL/OpenGL one. GitHub repository: viudeo here The objective is to have the demo function equivalently SDL/OpenGL platform. right now its only showing white screen. Key aspects: - C++ proficiency - Familiarity with SDL and OpenGL - Experience in software porting - non need for a lightgun because a mouse will work

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    I am looking for a talented developer, skilled in OpenGL, to create billboards that remain constantly pointed towards the camera for a project I am working on. - The core function of these billboards will be to process textures. - It is crucial that these billboards always face the camera irrespective of camera positioning or movements. - As the camera viewpoint changes within the scene, I need the billboard vertices to be accurately computed. The ideal freelancer for this project would have substantial experience in OpenGL and 3D graphics, a deep understanding of camera dynamics, and stellar problem-solving skills. They must be proficient in computing vertices and capable of ensuring the billboards maintain their size and position, effectively handling different camera vi...

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    is our website. Please check it out. It''s an application designed to allow reps to go to any webpage, drop notes on the webpage, save them to that URL, and then when they present that webpage to ...and then when they present that webpage to an audience via screen share the audience is shared a clean emulated view of the rep's screen and the rep navigates from the view that has notes. The notes help the rep. We are looking for a developer that can come help us with our CURRENT solution and NOT tell us that they want to rewrite everything. These are things we know need to be done: - Because openGL is not working on Mac, we need to create a wrapper that allows our Mac CEF instance to be functional. - We need to finish the UI - We need to publish our app the associate...

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    I am in need of a freelancer who has solid intermediate-level expertise with OpenCL and Rust programming. Key tasks involve: - Writing OpenCL kernels - Implementing parallel computing algorithms - Debugging existing code and ensuring it functions as desired The eventual goal is to yield fully functional code. Your ability to navigate and improve upon an existing system is imperative for this project's success. If you possess the required skills and the capability to handle the necessary tasks, apply now and let's transform my vision into functionality.

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    I have a simulation in Python/CuPy of electrons in a wire that I want to translate into Rust (or Vulkan, or OpenCL, or CUDA, or Julia or fix the Python so it uses far less memory, maybe calling PyCUDA) and make a major modification. The simulation calculates the coulumbic forces between all pairs of electrons every delta-t and then after that uses the force to calculate the new positions and velocities. It also outputs a graph showing the density of electrons at each slice of the wire at each delta-t. From this I can see how fast a signal is propagating down the wire in the simulation. I have tried to allow for the propagation delay between the electrons by using the velocity to estimate where the electron would really have been back in time and calculating the force from tha...

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    ...allowing for more than two concurrently open windows. The proposed solution involves: BaseWindow Class: This class will manage SDL2 windows and contexts, along with ImGui contexts and rendering. Actual ImGui drawing code, such as ImGui::Button, could be handled in derived BaseWindow classes. Additionally, the BaseWindow class should handle SDL resizing events to ensure correct window and OpenGL viewport updates. Derived Windows (from BaseWindow Class): Custom windows can be derived from the BaseWindow class. These derived windows will primarily contain a Render() function, passed back to the base window for SDL2 and ImGui rendering, buffer swapping, etc. The ability to override resize event callbacks while retaining the BaseWindow's functionality is also c...

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    ...Windows platform. This project demands a sophisticated system capable of handling intricate gameplay dynamics and high-quality graphics. **Requirements:** - Develop an advanced FPS game engine for Windows. - Engine must support high-quality graphics and complex game mechanics. - Experience in game development, particularly in FPS. **Ideal Skills and Experience:** - Proficient in C++/C# and DirectX/OpenGL. - Strong background in 3D graphics programming. - Familiarity with Windows platform development. - Previous experience developing game engines, preferably for FPS games. - Understanding of physics, AI, and network code for multiplayer games is a plus. I aim to collaborate closely with the developer to ensure that the engine meets the specific needs of my project, offering pl...

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    I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments. Considered a Fit if: - You must be proficient in OpenGL or DirectX, DirectX being preferred - You've previously developed complex software projects revolving around CAD. - Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios. - Strong skills in producing highly accurate and detailed models are expected. -An understanding of geospatial coordinates or mining, surveying would be helpful. An expert understanding of 3...

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    I'm seeking an experienced OpenGL developer for implementing wireframe rendering on a Commodore 64 platform. The project is currently at the basic setup stage, requiring expertise to elevate it to the next level with your programming skills. Ideally, TGI support can be incorporated if needed to ensure optimal performance. Potential future expansions may include advancements such as face filling features. Key Requirements: - Proficient in OpenGL - Experience with Commodore 64 programming - Ability to design and implement wireframe rendering - Familiarity with TGI support could be advantageous - Have used CC65 here is initial working state of line drawer Please note that although the initial project requires a focus on wireframe rendering, there

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    I require a competent OpenGL programmer who specialises in 3D modeling to review my code and give advice via teams / zoom for a basic structure of a plane. The preferred individual should be highly skilled in creating 3D models using standard ratios. Given this, there's no requirement for the model to have a detailed exterior or interior, only a simple structure is required for this project. This need extends to the ability to work efficiently, deliver high-quality work on time, and have a keen eye for detail. Previous experience with 3D modeling in OpenGL is a must.

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    ...seeking a proficient developer capable of porting MiniOpenGL on a Commodore 64. The goal of this task is to achieve compatibility with my existing software. This includes: - Ensuring compatibility with specific development software. This project should be focused on making MiniOpenGL compatible with CC65, a comprehensive software development package. Skills and Experience: - Experience in OpenGL and porting it on different platforms - Deep understanding of Commodore 64 architecture - Proficiency in CC65, because the ported MiniOpenGL needs to be compatible with this particular development software This project is ideal for someone who enjoys a challenge and is looking to expand their toolkit while making an impact on my software's functionality.

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    Build a realistic environment with planets simulating the Sun-Earth-Moon model. The background will be black with stars in random positions. The Sun should be in the center of the scene. The Earth will rotate around the Sun and around itself. The Moon will revolve around the Earth. The .obj files of the planets, and lectures with examples will be given in chat. deadline: 21/1 budget: $50 USD

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    I'm looking for an adept 3D developer specialised in using OpenGl and Shaders. The specifics of the project are not yet defined as your input and suggestions will be highly appreciated. • Project Goal: While the type and purpose of the 3D project is open-ended, I'm interested in exploring opportunities in game development, visualizations, and animations in different sectors, ranging from entertainment to education and marketing. • Ideal Skills & Experience: Proficiency in 3D modeling and rendering, along with deep knowledge of OpenGl and shaders is essential. A portfolio of diverse 3D projects would further attest to your adaptability and creativity. • Application Information: Despite having the choice to include past work, experience, or de...

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    I require an expert in OpenGL to develop a customized, interactive 3D project for me. The project will encompass a small map filled with a few specified objects including: - Buildings - Drones - Targets These objects should mirror real-world counterparts however they don't need to be hyper-realistic. Bidders with the knowledge of creating a good balance between realistic and artistic styles will be appreciated. The project's functionalities should include: - Smooth movement - Efficient collision detection - Dynamic animation Ideal candidates will have established experience with OpenGL, 3D modeling and animation, and game development. Skills in creating realistic but not overly detailed models would be preferred. This project is more about function and lifelike ...

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    We are seeking a skilled and WebGL developer to enhance our VR project. The current engine functions smoothly on OpenGL, but compatibility issues have arisen with WebGL. The project utilizes React Fiber and for development. Key Requirements: Strong proficiency in and WebGL development. Experience with React Fiber for VR applications. Troubleshooting skills to address issues with the transition from OpenGL to WebGL. Deliverables: Identify and resolve compatibility issues with WebGL. Optimize the React Fiber and codebase for seamless VR experiences. Submission Requirements: The attached files include the current React and code for your review. We look forward to collaborating with a talented developer who can bring our VR project to its full

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    ...experienced OpenGL (C++) developer able to assist in creating a virtual environment (3d look from car cabin) for my school project. Key Tasks: * Creating moderate complexity 3D Models: You should be proficient in designing 3D models of small buildings and simple characters. * Implementing shaders and lighting effects: Bring your expertise in making the virtual environment more realistic and attractive. Skills and Experience: * Proficient in OpenGL (C++) programming * Hands-on experience with 3D modeling * Strong knowledge and experience in shaders and lighting effects. * Prior experience in developing virtual environments would be an added advantage. The idea is to create a 3D look from a car cabin. I would provide the code for the instrument panel, which is written ...

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    I'm looking for a seasoned game developer to create a stimulating 3D color sorting puzzle game incorporating keyboard and mouse controls up to a maximum of $60. Key skills needed include: - Proficiency in C programming - Expertise with OpenGL and GLUT - Experience in 3D game development The goal is to implement a 3D game to solve the well-known Color Sort Puzzle. The game is implemented in C using OpenGL and GLUT. These puzzles consist of jars with water of different colors that do not mix. The objective is to pour water from one jar to another (following some rules) until all jars contain water of the same the game to be implemented, blocks will be used instead of water or balls. A block is a 3D shape, for example, a cube. The game has n jars with a capacity of l ...

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    Write a C++ application that uses a custom class(es) with OpenGL and a third-party library (i.e. ASSIMP) to load and display animated 3D objects in OBJ files. Your program should load and render the objects in the 3D screen.

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    I am looking for a C programmer with experience in OpenGL to create a simple project. The main functionality of the program will be to create an interactive user interface. Specific requirements for the project include: - Displaying simple 3D shapes such as cubes and spheres. - The program should be able to implement shaders to enhance the visual effects. The project needs to be completed within a week. Ideal skills and experience for the job: - Proficiency in C programming language and OpenGL. - Experience in creating interactive user interfaces. - Knowledge of shaders and 3D graphics.

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    OpenGL Desktop Application - I am looking for a skilled developer to create a desktop application using OpenGL. - The main purpose of the application is to display the music score on 3D env. - Key requirements are to parse, display and play the MusicXml or Midi. (editing is optional) - The client specifically wants the application to focus on parsing a xml and draw a music score. - The ideal candidate should have experience in OpenGL and music notation. Look forward to hear from a developer experienced in OpenGL and music score. The proper candidate will be provided with more details. Thanks.

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    Speedometer with a needle. When the speed is less than 30 km/h, the needle is blue, and when the speed is greater than 30 km/h, the needle is red. (You obtain the car speed by calling the method () in the render loop.) (Implement the speedometer as a texture, and the needle as a line. The line thickness must be greater than 1 pixel.) Square-shaped indicator light showing the current gear (the speed at which the car is moving). If the car is in the first gear, the indicator light is red; second gear, orange; third gear, purple; fourth gear, blue; fifth gear, green. The current gear indicator should flash from black to the corresponding color. (Get the gear level by calling the method () in the render loop.) Fuel quantity in the tank displayed as a green progress bar that decreases as the ...

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    ...to know. What is required is that you have a very strong understanding of all C++ concepts and computer graphics programming expertise since this is what my plug-in revolves around. To give you an example, one of my current challenges requires serialization / deserialization of data. Other challenges require help with optimization, object pools, UI, and more. GPU programming knowledge like OpenCL, OpenGL, CUDA would be great because I know nothing about it and would love to be able to eventually implement it. Finally, you should be especially strong in mathematics so as to help with algorithms and of course have a strong understanding of fundamental computer graphics concepts. So basically, I need someone who is well experienced in most aspects of software development usi...

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    ...particle simulation expert to develop a particle simulation program using C++ and OpenGL. The main purpose of the simulation is for an educational project, aimed at teaching students the principles and behaviors of particles in a dynamic environment. Please contact me for more details. :) Key Requirements: - Strong proficiency in C++ and OpenGL - Experience in developing particle simulation programs - Familiarity with educational projects and their specific requirements - Knowledge of particle behavior and physics principles Project Timeline: - The project should be completed by November 25, 2023. If you are a beginner-level particle simulation expert with a passion for education and a strong command of C++ and OpenGL, we would love to hear from you. Please subm...

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    I'm looking to get some help with my OpenGL project today. Specifically, I need the shading task of my project, written in C++, to be completed. I am a beginner when it comes to writing programs using OpenGL, so I'm looking for someone who can help me out and get my project done quickly and efficiently. If you think you can get the job done, please let me know and we can discuss further details. Thanks!

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    I am looking for a freelancer who can help me to crack a C++ interview in the field of Embedded systems. Specific Topics to Cover: - Embedded systems concepts - Strong C/C++ programming skills - Must aware of communication protocols like SPI, I2C, UART. Areas of Concern: - I need an expert who can help me to crack the interview for C++ Developer. Interview Duration: -...Computer Science or similar. Have a passion for building software that enable others to go further, faster. Proficiency with one or more modern languages (Rust/Go/Kotlin/etc.) Experience with C++ or willingness to learn. Experience working with multiple UI toolkits preferred. Familiarity with UI systems across a broad spectrum of platforms is a plus (web browsers, various mobile toolkits, etc.) OpenGL experience ...

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    You need to render a couple of cubes and animate the cubes along with the camera. This is mainly what the project is: a straightforward and quick project for someone who knows OpenGL. Detailed instructions will be given later. I will give you a starting project, which you must use. Please use Visual Studio Community 2022. Use Modern OpenGL, No legacy version! Immediate start and quick finish as they should not take hours after hours. Not even an hour for someone competent!

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    3D CAD component. Permanent position with hourly pay. Flexible hours from 16 hours a week to full time. Windows. Visual Studio. You will be responsible on maintenance and development of Graphics module, which is based mostly on Ogre 3D, but also has some DirectX calls. ...client's C# application for better OOP standards. Later it will be mostly C++ development work on various parts of the software. Cutting edge technology. We expect the business to be acquired by a larger entity in few years. We have a startup kind of culture. Key Requirements: - C++ at least three years - Experience with Ogre 3D or other rendering or game engine - Experience with DirectX or OpenGL or other low-level graphics library - At least three years experience in C#. - Strong problem-solving and de...

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    I am looking for a skilled OpenGL developer who has experience working on Linux to help me render 3D models in obj files using C/C++, He should be good with shader programming and opengl concepts Deadline: The rendering of the 3D models needs to be completed within 2 weeks. Existing Libraries: I would like to utilize existing libraries for the rendering process. Programming Language: The rendering code should be written in C/C++.

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    Trophy icon c++ game done by 5 weeks Ended

    I am looking for a skilled C++ developer to create an action game with an intermediate level of complexity. The project needs to be completed within 5 weeks. Skills and experience needed: - Strong ...with detailed lists of game mechanics and features The game should include: - Detailed list of specific game mechanics and features provided by the client - Interactive gameplay with action-packed sequences - Engaging storyline and characters - Smooth and responsive controls - High-quality graphics and visual effects - Compatibility with multiple platforms and this involves unreal engine anf openGL If you have the necessary skills and experience, and can meet the project deadline, I would love to discuss the details further. Please provide examples of your previous game development...

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    Project Description: I am looking for a skilled developer to optimize the FPS in our mmorpg game. There are specific areas in the game where the FPS drops significantly, and we need to address this issue. The target specifications for the game are low-end devices. Ideal Skills and Experience: - Strong experience in optimizing FPS in mmorpg games - Proficiency in OpenGL and game development - Knowledge of low-end device optimization techniques - Ability to identify and fix performance bottlenecks - Familiarity with profiling and debugging tools - Excellent problem-solving and communication skills The task to follow is the following: My suggested solution is to use glDrawElements with client side buffers, and avoid glBegin/glEnd in RenderMesh(). As it is now, the unchanging vert...

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    I am looking for a freelancer who can help me with the implementation of an OPEN GL task in C++. Specific Task: - The specific task that I need help with is the implementation of OPEN GL in my C++ project. OpenGL Implementation: - I have detailed specifications for the OpenGL implementation that I would like the freelancer to follow. Targeted Completion Time: - I need this task to be completed within 1 day. Ideal Skills and Experience: - Strong proficiency in C++ programming - Experience with OPEN GL implementation - Ability to follow detailed specifications for the implementation

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    ...microservices, server-side rendering Frontend Development: Languages: HTML, CSS, JavaScript Frameworks: React, Angular, Vue.js Skills: Responsive design, WebRTC for real-time communication, UI/UX Machine Learning: Languages: Python Frameworks: TensorFlow, PyTorch Skills: NLP for conversation, neural networks for avatars, object detection Graphics Programming: Languages: GLSL, C++ Frameworks: Vulkan, OpenGL Skills: 3D graphics rendering, shaders, Nvidia CUDA for GPU acceleration Cloud Computing: Platforms: AWS, Google Cloud, Azure Skills: Serverless architecture, database management, auto-scaling, containerization (Docker, Kubernetes) Database Management: Languages: SQL, NoSQL Systems: PostgreSQL, MongoDB, Redis Skills: Database design, caching, query optimization DevOps: To...

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    ...microservices, server-side rendering Frontend Development: Languages: HTML, CSS, JavaScript Frameworks: React, Angular, Vue.js Skills: Responsive design, WebRTC for real-time communication, UI/UX Machine Learning: Languages: Python Frameworks: TensorFlow, PyTorch Skills: NLP for conversation, neural networks for avatars, object detection Graphics Programming: Languages: GLSL, C++ Frameworks: Vulkan, OpenGL Skills: 3D graphics rendering, shaders, Nvidia CUDA for GPU acceleration Cloud Computing: Platforms: AWS, Google Cloud, Azure Skills: Serverless architecture, database management, auto-scaling, containerization (Docker, Kubernetes) Database Management: Languages: SQL, NoSQL Systems: PostgreSQL, MongoDB, Redis Skills: Database design, caching, query optimization DevOps: To...

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    I need a simple OpenGL project - animated 3D aquarium (C++, Visual Studio 2019/2022). Details: * There should be at least 3 fish swimming around and a couple of waving plants at the bottom * The user should be able to rotate the camera to watch the aquarium from each side * Every object should be textured * There have to be at least 2 sources of light (shades should be visible in the project) * You can use models found online. The drawing code however has to be made by you: - You CAN'T use these procedures: glBegin, glVertex, glNormal, glTextCoord, glRotate, glCreateList, glPushMatrix, glFrustum, gluLookat, glEnableClientState and other similar procedures - You CAN use these procedures: glDrawArrays, glDrawElements, glVertexAttribPointer and procedures from GLM library (rotat...

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    i need a programmer to who can write a cuda or opencl program for seed recovery of crypto knowledge of cuda c++ , crypto and blockchain is mandatory

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    We are seeking a highly skilled developer to enhance the performance of our MMORPG game, developed using OpenGL 1.0. The game is an old mmorpg made in the year 2003. The open gl version must be kept at 1.0 Before joining the job, take a look at it and see if you can find a solution, 2 programmers have already tried this and were unsuccessful. The last one who worked told us this: it wont increase performance, i told you there is problem with "how the vertex data manipulated" so my approach will not work, the problem is : the models or meshes vertex data, are updated each frame which will not make my approach practical, i have nothing to do in this case. Please note that the project focuses specifically on optimizing the game's performance for low-end PC systems. T...

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    We want to distribute our OpenGL-Based media server software via Linux. Appimage looks like a usable way to deploy on multiple distributions. We target solely x64 architectures. The software uses OpenGL, video capture, audio output and input and connects to IO devices via USB. We already have a working .deb workflow and it would be great if you could create an appimage workflow for us that we can introduce into our deployment.

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    Are you a skilled developer with expertise in OpenGL 1.0 and a passion for tackling optimization challenges? We're seeking a talented individual to help us boost the frames per second (FPS) in our MMORPG game. Currently, the average FPS falls below 30, but our goal is to achieve a substantial improvement, targeting a range of 60-120 FPS. Project Overview: OpenGL Version: 1.0 (Non-negotiable constraint) Source: Link to Source Lib SDK 2008: Link to SDK Development Environment: Visual Studio 2022 and SDK 2008 Compile Version: Orig Real Server Debug Test Login Credentials: User: test | Password: test Project Focus: The primary optimization challenge lies in enhancing the FPS for low-end PC systems, particularly in densely populated areas of the game. When you log in as &qu...

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    Project Title: Optimize fps in mmorpg Opengl 1.0 I am looking for a skilled developer to optimize the fps (frames per second) in my mmorpg game. Currently, the average fps is below 30, but I want to improve it to a range of 60-120 fps. The open gl version must be kept at 1.0 Source: In this version that I sent you we use visual 2022 Compile the version: Orig Real Server Debug You can enter the game with these files. User: test pass: test Once inside the game go to the coordinate 170, 127 there you will find the simulation of online players, where the fps drop, the optimization should be focused on this. Before joining the job, take a look at it and see if you can find a solution, 2 programmers have already tried

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    Flyer Pro is a software project for the digital sign industry. It will be used to design content and schedules that will be played on a digital signage player. General specifications: - C++ language - Visual Studio as IDE (QT Creator also acceptable) - QT cross platform development tools to support Windows, IOS, Linux - OpenGL used for video display, live video feeds, video transitions Creation of an application to design the sign content and to simulate the playback to the screen. Phase 1 will include these features: - Configuration of sign size. Signs consist of a matrix of RGB pixels. The X and Y will be set by the user (minimum of 8 pixels). Once set, any new content creation will use these dimensions. - Importing of graphic files (jpeg, png, bmp) to create a frame. Option to ...

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    I run a startup product and I want to hire a dedicated team team that I can use as I leave most of the "coding part". This is not a job for an individual person so ideally ...pretty large product but has been on "auto" for a long time now, sometimes there are some API changes that need to be made or new features that need to be added but overall the product is rather stable. The backend is Python (pretty stable) The front end of React (NextJS ) (stable) Has an iOS app (a major update needed) Has an Android app (no update needed) There is a huge component that is WebGL/OpenGL based so having a deep knowledge of that would be very beneficial. I am looking for a firm that I can pay base monthly retainer fee to maintain the product and then they can charge me p...

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    ...- I will provide a sample app (VS project) which allows to load a .stl file and view the triangulated version of the same. A code will also be present to select a region of the .stl file. Sample .stl file will also be provided. A region of code where re-mesh functionality has to be written is clearly specified. The visualisation of the .stl files are done in OpenSceneGraph (which is a layer on OpenGL). Output - The same .stl file with the selected region re-meshed. Our application is in C++, however we can use a python library if it speeds up the activity and I can integrate the same. Constraints - The app should also re-mesh the visible surfaces. The surfaces could be in multiple planes. The app need not re-mesh the surfaces which are hidden. Please refer to the attached vid...

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    I am in need of a C++ and OpenGL programmer to assist me with creating new function that creat a sphere and move it to calculate the Euclidean distance for other spheres.

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    ...Implementation of intuitive controls and navigation options for seamless user experience. - Incorporation of advanced features like texture mapping, animation, and lighting effects (optional). Skills and Experience: - Proficiency in web development languages such as HTML, CSS, JavaScript, and frameworks like or Babylon.js. - Experience in 3D modelling technologies and libraries, such as WebGL or OpenGL. - Strong problem-solving skills to address technical challenges related to 3D rendering and performance optimization. - Familiarity with eCommerce platforms and integration of payment gateways would be a plus. Please submit your portfolio showcasing previous web application projects, specifically those related to 3D modelling tools and e-commerce. Additionally, include your est...

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    Visualize a terrain, using colors to indicate height, like attached image. In addition I would like to indicate height-contours with lines, like done on : Should be implemented in c++, using glut. Produced code will be merged into c++ program, using OpenGL 1.2

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    Project Title: Manage GPU 3D usage for OpenGL / OSG (OpenSceneGraph) project Description: I am looking for a skilled developer to manage GPU 3D usage for my OpenGL / OSG project. The desired outcome for managing the GPU 3D usage is optimizing performance. Skills and Experience: - Proficiency in OpenGL and OSG - Strong understanding of GPU management techniques - Experience in optimizing GPU performance - Familiarity with software-based GPU management If you have the expertise in GPU management and optimizing performance, and experience with software-based GPU management on desktop platforms, please submit your proposal. Details: please refer to the attached file. In this file, you can see that we add a part and the GPU usage of the part spikes upto 100%. We think...

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